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Vector soliton and noise-like pulse generation using a Ti3C2 MXene material in a fiber laser Research
Dongsu Jeong, Dohyun Kim, Yoonho Seo,jdsvs2979@korea.ac.kr,davydo@korea.ac.kr,yoonhoseo@korea.ac.kr
Frontiers of Information Technology & Electronic Engineering 2021, Volume 22, Issue 3, Pages 287-436 doi: 10.1631/FITEE.1900649
Keywords: 武器系统;基于过程的建模(PBM);作战场景;交互分析;元模型;Petri网
Interactive visual labelling versus active learning: an experimental comparison Research
Mohammad CHEGIN, Jürgen BERNARD, Jian CUI, Fatemeh CHEGINI, Alexei SOURIN, Keith Keith, Tobias SCHRECK
Frontiers of Information Technology & Electronic Engineering 2020, Volume 21, Issue 4, Pages 524-535 doi: 10.1631/FITEE.1900549
Keywords: Interactive visual labelling Active learning Visual analytics
Group discussion based on the model of interactive genetic algorithms
Song Dongming,Zhu Yaoqin,Wu Huizhong
Strategic Study of CAE 2009, Volume 11, Issue 11, Pages 64-69
Complex decision-making problem discussion in hall for workshop of metasynthetic engineering (HWME) requires that the experts` qualitative opinions should be converged in the end. To investigate the problem of how to converge their opinions, an approach of expert group discussion is proposed on the base of the model of interactive genetic algorithms, in which expert group thought and the computer technology are integrated tightly and the mutual recognition of community opinion is reached. Practices show that the optimal solution of complicated decision-making problem is obtained easily, and the approach is effective and in accord with the practical discussion process.
Keywords: hall for workshop of metasynthetic engineering complex decision-making problem interactive genetic algorithm performance target demonstration
Human hip joint center analysis for biomechanical design of a hip joint exoskeleton Article
Wei YANG,Can-jun YANG,Ting XU
Frontiers of Information Technology & Electronic Engineering 2016, Volume 17, Issue 8, Pages 792-802 doi: 10.1631/FITEE.1500286
Keywords: Hip joint exoskeleton Hip joint center Compatible joint Human-machine interaction force
Visual interactive image clustering: a target-independent approach for configuration optimization in machine vision measurement Research Article
Lvhan PAN, Guodao SUN, Baofeng CHANG, Wang XIA, Qi JIANG, Jingwei TANG, Ronghua LIANG
Frontiers of Information Technology & Electronic Engineering 2023, Volume 24, Issue 3, Pages 355-372 doi: 10.1631/FITEE.2200547
Keywords: Machine vision measurement Lighting scheme design Parameter optimization Visual interactive image clustering
Interactive image segmentation with a regression based ensemble learning paradigm Article
Jin ZHANG, Zhao-hui TANG, Wei-hua GUI, Qing CHEN, Jin-ping LIU
Frontiers of Information Technology & Electronic Engineering 2017, Volume 18, Issue 7, Pages 1002-1020 doi: 10.1631/FITEE.1601401
Keywords: Interactive image segmentation Multivariate adaptive regression splines (MARS) Ensemble learning Thin-plate spline regression (TPSR) Semi-supervised learning Support vector regression (SVR)
Yi LONG, Zhi-jiang DU, Wei-dong WANG, Long HE, Xi-wang MAO, Wei DONG
Frontiers of Information Technology & Electronic Engineering 2018, Volume 19, Issue 9, Pages 1076-1085 doi: 10.1631/FITEE.1601667
We proposed a lower extremity exoskeleton for power amplification that perceives intended human motion via humanexoskeleton interaction signals measured by biomedical or mechanical sensors, and estimates human gait trajectories to implement corresponding actions quickly and accurately. In this study, torque sensors mounted on the exoskeleton links are proposed for obtaining physical human-robot interaction (pHRI) torque information directly. A Kalman smoother is adopted for eliminating noise and smoothing the signal data. Simultaneously, the mapping from the pHRI torque to the human gait trajectory is defined. The mapping is derived from the real-time state of the robotic exoskeleton during movement. The walking phase is identified by the threshold approach using ground reaction force. Based on phase identification, the human gait can be estimated by applying the proposed algorithm, and then the gait is regarded as the reference input for the controller. A proportional-integral-derivative control strategy is constructed to drive the robotic exoskeleton to follow the human gait trajectory. Experiments were performed on a human subject who walked on the floor at a natural speed wearing the robotic exoskeleton. Experimental results show the effectiveness of the proposed strategy.
Keywords: Exoskeleton Physical human-robot interaction Torque sensor Human gait Kalman smoother
Building trust networks in the absence of trust relations Article
Xin WANG, Ying WANG, Jian-hua GUO
Frontiers of Information Technology & Electronic Engineering 2017, Volume 18, Issue 10, Pages 1591-1600 doi: 10.1631/FITEE.1601341
Keywords: Trust network Sparse learning Homophily effect Interaction behaviors
Development and Application of Simulation Technology
Wang Zicai
Strategic Study of CAE 2003, Volume 5, Issue 2, Pages 40-44
This paper discusses the developing process of simulation technology in view of its development, maturation and further development. Then this paper introduces the application of simulation technology in the fields of national economy. Finally, this paper analyzes the level and status quo of home and overseas simulation technology, and presents its future trend in the new century.
Keywords: simulation technology system simulation hardware in loop simulation distributed interactive simulation
Autonomous flying blimp interaction with human inan indoor space None
Ning-shi YAO, Qiu-yang TAO, Wei-yu LIU, Zhen LIU, Ye TIAN, Pei-yu WANG, Timothy LI, Fumin ZHANG
Frontiers of Information Technology & Electronic Engineering 2019, Volume 20, Issue 1, Pages 45-59 doi: 10.1631/FITEE.1800587
We present the Georgia Tech Miniature Autonomous Blimp (GT-MAB), which is designed to support human-robot interaction experiments in an indoor space for up to two hours. GT-MAB is safe while flying in close proximity to humans. It is able to detect the face of a human subject, follow the human, and recognize hand gestures. GT-MAB employs a deep neural network based on the single shot multibox detector to jointly detect a human user’s face and hands in a real-time video stream collected by the onboard camera. A human-robot interaction procedure is designed and tested with various human users. The learning algorithms recognize two hand waving gestures. The human user does not need to wear any additional tracking device when interacting with the flying blimp. Vision-based feedback controllers are designed to control the blimp to follow the human and fly in one of two distinguishable patterns in response to each of the two hand gestures. The blimp communicates its intentions to the human user by displaying visual symbols. The collected experimental data show that the visual feedback from the blimp in reaction to the human user significantly improves the interactive experience between blimp and human. The demonstrated success of this procedure indicates that GT-MAB could serve as a flying robot that is able to collect human data safely in an indoor environment.
Keywords: Robotic blimp Human-robot interaction Deep learning Face detection Gesture recognition
Chao GUO, Zeng-xuan HOU, You-zhi SHI, Jun XU, Dan-dan YU
Frontiers of Information Technology & Electronic Engineering 2017, Volume 18, Issue 11, Pages 1843-1853 doi: 10.1631/FITEE.1601283
Keywords: 3D brush model 3D brushstroke 3D interactive painting Real-time force feedback technology
Interactive medical image segmentation with self-adaptive confidence calibration
沈楚云,李文浩,徐琪森,胡斌,金博,蔡海滨,朱凤平,李郁欣,王祥丰
Frontiers of Information Technology & Electronic Engineering 2023, Volume 24, Issue 9, Pages 1332-1348 doi: 10.1631/FITEE.2200299
Keywords: Medical image segmentation Interactive segmentation Multi-agent reinforcement learning Confidence learning Semi-supervised learning
Attention shifting during child–robot interaction: a preliminary clinical study for children with autism spectrum disorder Special Feature on Intelligent Robats
Guo-bin WAN, Fu-hao DENG, Zi-jian JIANG, Sheng-zhao LIN, Cheng-lian ZHAO, Bo-xun LIU, Gong CHEN, Shen-hong CHEN, Xiao-hong CAI, Hao-bo WANG, Li-ping LI, Ting YAN, Jia-ming ZHANG
Frontiers of Information Technology & Electronic Engineering 2019, Volume 20, Issue 3, Pages 374-387 doi: 10.1631/FITEE.1800555
There is an increasing need to introduce socially interactive robots as a means of assistance in autism spectrum disorder (ASD) treatment and rehabilitation, to improve the effectiveness of rehabilitation training and the diversification of treatment, and to alleviate the shortage of medical personnel in mainland China and other places in the world. In this preliminary clinical study, three different socially interactive robots with different appearances and functionalities were tested in therapy-like settings in four different rehabilitation facilities/institutions in Shenzhen, China. Seventy-four participants, including 52 children with ASD, whose processes of interacting with robots were recorded by three different cameras, all received a single-session three-robot intervention. Data were collected from not only the videos recorded, but also the questionnaires filled mostly by parents of the participants. Some insights from the preliminary results were obtained. These can contribute to the research on physical robot design and evaluations on robots in therapy-like settings. First, when doing physical robot design, some preferential focus should be on aspects of appearances and functionalities. Second, attention analysis using algorithms such as estimation of the directions of gaze and head posture of a child in the video clips can be adopted to quantitatively measure the prosocial behaviors and actions (e.g., attention shifting from one particular robot to other robots) of the children. Third, observing and calculating the frequency of the time children spend on exploring/playing with the robots in the video clips can be adopted to qualitatively analyze such behaviors and actions. Limitations of the present study are also presented.
Keywords: Human–robot interaction Robot-enhanced therapy Socially interactive robots Robot-mediated intervention
DIP-MOEA: a double-grid interactive preference based multi-objective evolutionary algorithm for formalizing preferences of decision makers Research Article
Luda ZHAO, Bin WANG, Xiaoping JIANG, Yicheng LU, Yihua HU
Frontiers of Information Technology & Electronic Engineering 2022, Volume 23, Issue 11, Pages 1714-1732 doi: 10.1631/FITEE.2100508
The final solution set given by almost all existing preference-based multi-objective evolutionary algorithms (MOEAs) lies a certain distance away from the decision makers’ preference information region. Therefore, we propose a multi-objective optimization algorithm, referred to as the double-grid interactive preference based MOEA (DIP-MOEA), which explicitly takes the preferences of decision makers (DMs) into account. First, according to the optimization objective of the practical multi-objective optimization problems and the preferences of DMs, the membership functions are mapped to generate a decision preference grid and a preference error grid. Then, we put forward two dominant modes of population, preference degree dominance and preference error dominance, and use this advantageous scheme to update the population in these two grids. Finally, the populations in these two grids are combined with the DMs’ information, and the preference multi-objective optimization interaction is performed. To verify the performance of DIP-MOEA, we test it on two kinds of problems, i.e., the basic DTLZ series functions and the multi-objective knapsack problems, and compare it with several different popular preference-based MOEAs. Experimental results show that DIP-MOEA expresses the preference information of DMs well and provides a solution set that meets the preferences of DMs, quickly provides the test results, and has better performance in the distribution of the Pareto front solution set.
Keywords: Multi-objective evolutionary algorithm (MOEA) Formalizing preference of decision makers Population renewal strategy Preference interaction
Real-time Gaze Tracking System Based on Dual Illuminators
Huang Ying,Wang Zhiliang,Qi Ying
Strategic Study of CAE 2008, Volume 10, Issue 2, Pages 86-90
This paper presents a fast, low cost and non-contact gaze tracking system. The system is based on dual illuminators and a CCD camera. The camera captured the i mage of two eyes, and the synthesized information of both eyes was used to detec t the gaze direction. A fast pupil detection algorithm was proposed to speed up the image processing, and a simple model was used to recognize the gaze direction. Experimental results show that the system is applicable from -20° t o +20° angle of gaze in horizon and -16° to +16° angle of gaze in vertical. A human- computer interaction application proves that the system can estimate the user's gaze direction with tiny delay and relative high stability.
Keywords: human-computer interaction gaze tracking Purkinje image
Title Author Date Type Operation
Vector soliton and noise-like pulse generation using a Ti3C2 MXene material in a fiber laser
Dongsu Jeong, Dohyun Kim, Yoonho Seo,jdsvs2979@korea.ac.kr,davydo@korea.ac.kr,yoonhoseo@korea.ac.kr
Journal Article
Interactive visual labelling versus active learning: an experimental comparison
Mohammad CHEGIN, Jürgen BERNARD, Jian CUI, Fatemeh CHEGINI, Alexei SOURIN, Keith Keith, Tobias SCHRECK
Journal Article
Group discussion based on the model of interactive genetic algorithms
Song Dongming,Zhu Yaoqin,Wu Huizhong
Journal Article
Human hip joint center analysis for biomechanical design of a hip joint exoskeleton
Wei YANG,Can-jun YANG,Ting XU
Journal Article
Visual interactive image clustering: a target-independent approach for configuration optimization in machine vision measurement
Lvhan PAN, Guodao SUN, Baofeng CHANG, Wang XIA, Qi JIANG, Jingwei TANG, Ronghua LIANG
Journal Article
Interactive image segmentation with a regression based ensemble learning paradigm
Jin ZHANG, Zhao-hui TANG, Wei-hua GUI, Qing CHEN, Jin-ping LIU
Journal Article
Physical human-robot interaction estimation based control scheme for a hydraulically actuated exoskeleton designed for power amplification
Yi LONG, Zhi-jiang DU, Wei-dong WANG, Long HE, Xi-wang MAO, Wei DONG
Journal Article
Building trust networks in the absence of trust relations
Xin WANG, Ying WANG, Jian-hua GUO
Journal Article
Autonomous flying blimp interaction with human inan indoor space
Ning-shi YAO, Qiu-yang TAO, Wei-yu LIU, Zhen LIU, Ye TIAN, Pei-yu WANG, Timothy LI, Fumin ZHANG
Journal Article
A virtual 3D interactive painting method for Chinese calligraphy and painting based on real-time force feedback technology
Chao GUO, Zeng-xuan HOU, You-zhi SHI, Jun XU, Dan-dan YU
Journal Article
Interactive medical image segmentation with self-adaptive confidence calibration
沈楚云,李文浩,徐琪森,胡斌,金博,蔡海滨,朱凤平,李郁欣,王祥丰
Journal Article
Attention shifting during child–robot interaction: a preliminary clinical study for children with autism spectrum disorder
Guo-bin WAN, Fu-hao DENG, Zi-jian JIANG, Sheng-zhao LIN, Cheng-lian ZHAO, Bo-xun LIU, Gong CHEN, Shen-hong CHEN, Xiao-hong CAI, Hao-bo WANG, Li-ping LI, Ting YAN, Jia-ming ZHANG
Journal Article
DIP-MOEA: a double-grid interactive preference based multi-objective evolutionary algorithm for formalizing preferences of decision makers
Luda ZHAO, Bin WANG, Xiaoping JIANG, Yicheng LU, Yihua HU
Journal Article