
动态二叉树表示环境的A*算法及其在足球机器人路径规划中的实现
唐平1、杨宜民2
Study on Algorithm A* Based on Dynamic Representation of Binary Tree for Environment and Robotic Path Planning
Tang Ping1、 Yang Yimin2
提出采用二叉树表示二维空间的方法,对全局路径规划和局部路径规划进行综合考虑,设计移动机器人在复杂环境下对动态障碍物进行避障的A*算法。在足球机器人系统中进行仿真,将二叉树动态地表示球场的机器人与目标为对角线的矩型环境,使搜索范围随搜索进程动态地减小,实现了路径规划的整体优化。
This paper deals with a way of representing dynamic environment based on binary-tree. A new algorithm A* , which plans the path of soccer robots in complicated environments is presented. With the soccer game's environments represented by dynamic binary-tree, optimal results were obtained in a simulation of the soccer game.
dynamic binary-tree / algorithm A* / path planning
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